March of Industry Wikia

Updates are released to every game, whether they're security, features, or even optimisation updates. This is a list of all March of Industry updates and their attached changelogs.

Alpha.1811

  • Preparing for text translation - you'll note some new flag icons when starting the game.  Clicking them won't do anything (yet) though.  If you notice any text no longer displaying correctly, please report the bug on the forums with a screenshot.
  • New Turbo packs - If you want to get access to Turbo Capitalism before beating the game once, now there's a way to do that.

Alpha.1664

  • Show the item's recipe on discovered items list
  • Added a hint screen for if players get stuck trying to make the Blunderbuss (new button displays after 3 minutes on that goal)
  • Marquee sell no longer summons an elder god to destroy your speakers
  • Fixed a bug where selling a resource individually didn't play a SFX
  • Right click drag to pan
  • Fixed bug where inventory items were not available after prestige.

Alpha.1646

  • List of discovered resources is now saved between sessions
  • Now when you have finished a tech age, the levelup display will notify you
  • Different fanfare SFX for level up progression vs age finish progression
  • Emoji grenade now makes a boom! in the SFX
  • Black hole makes a delightfully terrifying black hole noise
  • Turbo SFX are now stopwatches

Alpha.1604

  • Box values will always be positive
  • Selling should never cause you to lose money
  • Boxes will only load as many resources as they can fit value-wise
  • Some weapons were not properly categorized as weapons
  • Some weapons were not being credited to the right tech level / age for some objectives
  • Rebalanced Potato-age weapons to reward more complex creations
  • Expand cost should not go negative