March of Industry Wikia
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Updates are released to every game, whether they're security, features, or even optimisation updates. This is a list of all March of Industry updates and their attached changelogs.
 
Updates are released to every game, whether they're security, features, or even optimisation updates. This is a list of all March of Industry updates and their attached changelogs.
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== Alpha.1664 ==
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* Show the item's recipe on discovered items list
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* Added a hint screen for if players get stuck trying to make the Blunderbuss (new button displays after 3 minutes on that goal)
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* Marquee sell no longer summons an elder god to destroy your speakers
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* Fixed a bug where selling a resource individually didn't play a SFX
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* Right click drag to pan
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* Fixed bug where inventory items were not available after prestige.
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== Alpha.1646 ==
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* List of discovered resources is now saved between sessions
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* Now when you have finished a tech age, the levelup display will notify you
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* Different fanfare SFX for level up progression vs age finish progression
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* Emoji grenade now makes a boom! in the SFX
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* Black hole makes a delightfully terrifying black hole noise
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* Turbo SFX are now stopwatches
   
 
==Alpha.1604==
 
==Alpha.1604==

Revision as of 13:56, 25 August 2015

Updates are released to every game, whether they're security, features, or even optimisation updates. This is a list of all March of Industry updates and their attached changelogs.

Alpha.1664

  • Show the item's recipe on discovered items list
  • Added a hint screen for if players get stuck trying to make the Blunderbuss (new button displays after 3 minutes on that goal)
  • Marquee sell no longer summons an elder god to destroy your speakers
  • Fixed a bug where selling a resource individually didn't play a SFX
  • Right click drag to pan
  • Fixed bug where inventory items were not available after prestige.

Alpha.1646

  • List of discovered resources is now saved between sessions
  • Now when you have finished a tech age, the levelup display will notify you
  • Different fanfare SFX for level up progression vs age finish progression
  • Emoji grenade now makes a boom! in the SFX
  • Black hole makes a delightfully terrifying black hole noise
  • Turbo SFX are now stopwatches

Alpha.1604

  • Box values will always be positive
  • Selling should never cause you to lose money
  • Boxes will only load as many resources as they can fit value-wise
  • Some weapons were not properly categorized as weapons
  • Some weapons were not being credited to the right tech level / age for some objectives
  • Rebalanced Potato-age weapons to reward more complex creations
  • Expand cost should not go negative